Category: 2. Building Products
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Invited research talk on inner source at FSE 2016
I’ll be giving an invited research talk (“journal-first”) at FSE 2016 in Seattle today, Nov 15, 2016. It is in Session 5, right after lunch. The underlying Transactions on Software Engineering (TSE) paper is available here. More on inner source here.
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An example charter for inner source programs [Technical Report]
Abstract Inner source software development is firm-internal software development that uses the principles of open source software development to collaborate across intra-organizational boundaries that would otherwise hinder any such collaboration. Inner source breaks down the barriers to collaboration across development silos by setting up an internal ecosystem of readily available software components. To get started…
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Inner source in platform-based product engineering [TSE Journal]
Abstract Inner source is an approach to collaboration across intra-organizational boundaries for the creation of shared reusable assets. Prior project reports on inner source suggest improved code reuse and better knowledge sharing. Using a multiple-case case study research approach, we analyze the problems that three major software development organizations were facing in their product line…
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That new agile delivery terminology
Old New Engineering Manager Delivery Lead Director of Engineering Delivery Head Vice President of Engineering Delivery Hero I see a trademark conflict brewing… (not really, trademarks are scoped by domain, there probably is little confusion between a retail service and a corporate role).
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Upcoming talk on corporate open source governance in Berlin (in German)
Ich halte zwischen 20-40 Industrievorträge im Jahr. Es sind zuviele, um diese kontinuierlich zu bewerben. Hier aber möchte ich auf einen Vortrag in Berlin hinweisen, im Rahmen des ASQF, zum Thema Corporate Open Source Governance. Governance von Open Source im Unternehmen und in Produkten Open-Source-Software ist immer kostenlos und häufig von hoher Qualität. Anwender können…
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The design space for object creation
While preparing a session on (object-oriented) object creation for my Advanced Design and Programming course, I noticed that there are at least two major ways of looking at how to decide on how to create an object. The traditional way is a (still unwritten) pattern language that utilizes the classic Gang-of-Four object creational patterns (and…